League Stats

League-wide trends and leaderboards, built from play-by-play data going back to 1999.

Field Goal Success by Distance

Actual make rate vs. nflverse's own expected-make model, by 5-yard distance bucket.

Kicker Leaderboard

Makes above expected (actual makes minus nflverse's expected-make total), minimum 10 attempts. Uses the same season range as the chart above.

KickerTeamAttMadeMake%Expected+/-

Onside Kicks: Tries and Recoveries

Approximated as any kickoff under 25 yards (nflverse has no explicit onside flag) -- validated against real recovery-rate data, but not an official tag. The 2018 kickoff-alignment rule change all but ended the play.

▲ 2018 rule change

Each bar is one season's onside tries: the solid part was recovered by the kicking team, the dashed part wasn't.

The Kickoff, Rule by Rule

Drag through the years (or press play) to watch the league legislate the kickoff nearly out of existence — then bring it back. Regular season, onside kicks counted separately.

Touchbacks
Returned
Avg drive start
Return TDs
Onside recovered
Goal102030405040

Where the receiving team's drive started (share of kickoffs, 5-yard bands). Dashed line: that year's touchback spot.

One or Two?

Extra points vs. two-point tries now have a tab of their own: Two-Point Conversions →

Punt Lab

Drag the line of scrimmage. The ball sails to where punts from there land on average, and the dashed arrow shows the return — ending where the other team takes over. Punters have gotten a lot better since 1999.

YOU THEM
Gross avg
Net avg
Inside the 20
Touchbacks
Returned

Punting Through the Years

Every punt in the league, season by season — this chart doesn't follow the slider above. The lines are average distance in yards (left scale): gross is how far the punt flew, net takes off the return. The bars are the share of punts that pinned the other team inside its own 20 (right scale).

Best Punters by Net Average

PunterPuntsGrossNetInside 20Touchback

Would You Kick It?

Set the kick, then hit Kick it! Drag the field (or the yard slider) to change the distance. The odds come from our own model of every field goal since 1999 — distance, wind, cold, altitude, dome and era.

–
183040506075
Venue

Copy a link to this kick · Reset my tally · Model: logistic regression on kicks with known conditions; dome games count as 70°F (21°C) and calm.

4th Down Aggressiveness

Share of 4th downs where the offense went for it, by season -- the analytics revolution, visible as a line.

Overtime: Does Receiving First Matter?

Reframed from "coin-toss result" -- nflverse has no coin-toss data at all. This tracks the team that received the opening OT kickoff instead, which answers nearly the same question.

One or Two?

After a touchdown: kick the extra point, or go for two? Pick a season and the seesaw tips toward whichever was worth more on average. In 2015 the extra point moved back to a 33-yard kick — and coaches started going for two.

KICK IT GO FOR TWO
1999◆ 2015: kick moved back

Who Goes for Two

TeamTriesMadeRateGo-for-2

Steadiest Extra-Point Kickers

Since the 2015 move to 33 yards, at least 150 tries.

KickerSeasonsMadePct

Go for Two? It Depends on the Score

After a touchdown, how often teams went for two (bars) and how often it worked (line), by the score right after the touchdown. Down 2? Two ties it. Up 1? Two makes it a field-goal lead instead of a two-point one.

Pass or Run?

Two-point tries by play type, since 2015 and since 1999.

Clutch Two-Pointers

Tries in the last five minutes or overtime, down 1 or 2 right after the touchdown — make it to tie or take the lead.

GameTeamSpotTryGame result

Most Two-Point Catches

Since 1999.

PlayerMadeYears

Most Two-Point Runs

Since 1999.

PlayerMadeYears

Most Two-Point Passes

Since 1999.

PlayerMadeYears

The defense can score two too, by returning a blocked kick, a fumble or an interception on a try all the way back: every defensive two-pointer since 2015 →

Pace of Play

Plays per game and seconds per play, by season.

Penalties Over Time

The eight most common penalty types, by season.

Turnover Margin vs. Win%

One dot per team-season.

Time of Possession vs. Win%

Average seconds of possession per game vs. season win%.

Biggest Win-Probability Swings

The single plays that moved a game's outcome the most, all-time.

PlayGameSwing

Biggest Comebacks

The largest deficit an eventual winner (in bold) overcame, all-time.

GameFinalDeficit Overcome

Longest Games

Real time of game, first snap to last play, since 2001 — weather delays and all. A typical game runs about 3 hours.

GameTimeFinal

From the time stamps on each play in nflverse's play-by-play. A few games whose stamps don't add up (mostly 2013–16) are left out rather than guessed at.

Longest Scoreless Droughts

The most game clock that ticked by with neither team scoring — from kickoff, between two scores, or until the final whistle (regulation, since 1999).

GameNo score forWhen

Safeties: The Weirdest Way to Score

Two points for the defense, and the ball back too.

Safeties per Season

Every safety since 1999, regular season and playoffs.

How Safeties Happen

Read from each play's description, so a few may land in the wrong bucket.

Safety Kings

Most safeties scored by a defense, since 1999.

TeamSafeties

Safety Victims

Most safeties given up by an offense.

TeamSafeties

Clutch Safeties

Safeties in the last two minutes of the 4th quarter or in overtime. ★ = those two points were the winning margin.

GameFinalScored byHow

Non-Offensive Touchdowns

Touchdowns scored by defenses and return units, per season.

Defensive Two-Point Returns

Since 2015, if the defense takes the ball back on an extra point or two-point try and returns it all the way, the defense scores 2. Every one on record:

GameFinalScored byPlay

Hall of Oddities

Plays straight out of the old rulebook: drop kicks (legal, almost never used) and fair-catch kicks (a free shot at a field goal after a fair catch).

GameWhatPlay

The Coaching Carousel

New head coaches each season: offseason hires, and mid-season changes (usually an interim taking over after a firing). Heads up: nflverse stopped recording interim coaches in 2024, so mid-season changes from then on don't show — and a fired coach is credited with his replacement's games.

Tap a bar to see who was hired.

Winningest Coaches

Most regular-season wins since .

CoachRecordPct

Best Win Percentage

Regular season, minimum 80 games.

CoachRecordPct

Playoff Kings

Most playoff wins, with Super Bowls won out of Super Bowls reached.

CoachPlayoff recordSuper Bowls

Biggest Turnarounds

Team Elo the week before a coach's first game vs after his last (2+ seasons). 1500 is average.

CoachTeamElo

Steepest Declines

Same measure, the other direction.

CoachTeamElo

Longest Tenures

Seasons with one franchise.

CoachTeamSeasons

Best Debut Seasons

A coach's first season in charge (first jobs since ).

CoachSeasonRecord

Greatest Rivalries

Most games between two head coaches.

MatchupGamesRecord

Most Teams Coached

Three or more franchises (interim stints count).

CoachTeams

Every head coach since 1999 →

What a Draft Pick Is Worth

Share of players taken in each 16-pick band who became a starter (3+ seasons starting), made a Pro Bowl, or were named first-team All-Pro. Draft classes –, so careers have had time to play out.

Career score (ours): 1 point per season as a starter, 2 per Pro Bowl, 3 per first-team All-Pro, 10 for the Hall of Fame. Expected is the average score for picks around the same slot. Steals and busts are the biggest gaps between the two.

Greatest Steals

Most career score above what the slot predicts, rounds 2 and later.

PlayerDraftedScore

Biggest Busts

Furthest below the slot's expectation (classes through ). Injuries count too.

PlayerDraftedScore
?

Best Draft Classes

A team's whole draft in one year, by career score above expectation.

ClassTop picksScore
?

Worst Draft Classes

Furthest below expectation (classes through ).

ClassTop picksScore

Mr. Irrelevant

The last pick of every draft. Most never play a down; a few become starters.

PlayerDraftedScore

Every pick since 1980 from nflverse's draft data. Teams are listed under the name they had that year; each franchise's picks stay with it through moves (the Baltimore Colts' are the Colts', the Houston Oilers' the Titans').

A Century of Scoring

Points per game (both teams) every season since .

Home-Field Edge

Home team's win % each season (neutral sites and ties left out).

Ties and Shutouts

Ties per season (regular-season overtime arrived in 1974) and the share of team-games held scoreless.

Greatest Teams Ever

Highest Elo at season's end, playoffs included.

TeamRecordElo

Worst Teams Ever

Lowest Elo at season's end.

TeamRecordElo

Biggest Blowouts

Largest winning margins, all games.

GameScoreMargin

Highest-Scoring Games

Most combined points.

GameScoreTotal

Before 1999: games and Elo from FiveThirtyEight (CC BY 4.0; team codes mapped by Nerdfl); 1999 on: nflverse and our own Elo (the two Elo scales match closely over 1999-2022). AFL games count; AAFC (1946-49) games don't, as in the NFL's own records.

Data: nflverse, CC-BY 4.0
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